{"id":13,"date":"2007-08-29T23:33:10","date_gmt":"2007-08-29T20:33:10","guid":{"rendered":"http:\/\/blender.indixy.com\/?p=13"},"modified":"2007-08-29T23:35:14","modified_gmt":"2007-08-29T20:35:14","slug":"vartotojo-sasaja-1-principai","status":"publish","type":"post","link":"http:\/\/blender.lt\/?p=13","title":{"rendered":"Vartotojo s\u0105saja 1: principai"},"content":{"rendered":"<style type=\"text\/css\"> \t<!-- \t\t@page { size: 8.5in 11in; margin: 0.79in } \t\tP { margin-bottom: 0.08in } \t--><\/style>\n<p style=\"margin-bottom: 0in\"><strong>\u012e\u017eang\u0117l\u0117<\/strong><meta name=\"GENERATOR\" content=\"OpenOffice.org 2.2  (Linux)\" \/><meta name=\"CREATED\" content=\"20070828;20264800\" \/><meta name=\"CHANGED\" content=\"20070828;20413100\" \/><\/p>\n<p style=\"margin-bottom: 0in\">Kiekvienas vartotojas, kuriam teko dirbti su blender patvirtins \u2013 vartotojo s\u0105saja \u0161ioje programoje n\u0117ra pana\u0161i \u012f joki\u0105 kit\u0105. Ne\u017einau tiksliai kod\u0117l ji tokia tapo (tikriausiai tiesiog taip susklost\u0117 istori\u0161kai), bet daugeliui b\u016btent vartotojo s\u0105saja yra pagrindin\u0117 kli\u016btis, trukdanti naudotis \u0161ia programa. Paradoksas, bet labiausiai ji kli\u016bna blender realiai nenaudojantiems vartotojams.<\/p>\n<p style=\"margin-bottom: 0in\">Ta\u010diau jei ka\u017ekas yra kitoks, nerei\u0161kia, kad jis yra blogas ar blogesnis. Tai galioja tiek blender vartotojo s\u0105sajai, tiek visiems kitiems mus supantiems daiktams ir rei\u0161kiniams. 3D paketas \u2013 tai ne tekst\u0173 redaktorius ar fail\u0173 tvarkykl\u0117, d\u0117l \u0161i\u0173 program\u0173 specifikos ir sud\u0117tingumo kiekvienos programos k\u016br\u0117jai turi savit\u0105 po\u017eiur\u012f kaip turi b\u016bti sutvarkytas programos galimybi\u0173 valdymas, kad vartotojas gal\u0117tu grei\u010diausiai ir patogiausiai pasiekti savo tiksl\u0105. Blender k\u016br\u0117jai suk\u016br\u0117 mano manymu labai patogi\u0105 vartotojo s\u0105saj\u0105, bet ji reikalauja \u0161ioki\u0173 toki\u0173 pastang\u0173 j\u0105 perprasti. \u0160iuo straipsneliu a\u0161 ir bandysiu jums pad\u0117ti pagreitinti mokymosi proces\u0105, kad kuo grei\u010diau b\u016bt\u0173 galima prad\u0117ti \u012fgyvendinti fantazij\u0105 u\u017euot ie\u0161kojus \u201crender\u201d mygtuko \ud83d\ude42<!--more--><\/p>\n<p style=\"margin-bottom: 0in\"> <strong>Bendri principai<br \/>\n<\/strong><br \/>\nKiekvienas 3D paketas daugiau ar ma\u017eiau leid\u017eia pritaikyti savo s\u0105saj\u0105 prie vartotojo pareiki\u0173. Ne i\u0161imtis ir blender. \u0160iuo po\u017ei\u016briu jis labai lankstus \u2013 i\u0161d\u0117stym\u0105 galima keisti ir maigyti kaip tik \u0161irdis geid\u017eia.<\/p>\n<p style=\"margin-bottom: 0in\"><span>Blender s\u0105saja susideda i\u0161 pagrindinio meniu vir\u0161uje, kurio pad\u0117ties keisti negalima, ir vienos ar daugiau \u201cerdvi\u0173\u201d arba lang\u0173. Erdv\u0117 \u2013 tai<\/span><span> sta\u010diakampio formos plotas, turintis \u012franki\u0173 juost\u0105, kuri gali b\u016bti erdv\u0117s vir\u0161uje ar apa\u010dioje (\u012franki\u0173 juostos n\u0117ra b\u016btina). Erdv\u0117je gali b\u016bti bet kokia blender darbo aplinka \u2013 3D erdv\u0117, mygtuk\u0173 panelis, animacijos kreiv\u0117s, video montavimas ar tekst\u016bros pie\u0161imas. Erdves galima dalinti bei jungti vertikaliai ir horizontaliai be apribojim\u0173.<\/span><\/p>\n<p style=\"margin-bottom: 0in\"><span><\/span><strong>Standartinis i\u0161d\u0117stymas ir jo keitimas<br \/>\n<\/strong><br \/>\n<span>Kaip matosi ekrano nuotraukoje \u017eemiau, standartinis (\u201cby default\u201d) s\u0105sajos vaizdas yra dvi erdv\u0117s, i\u0161d\u0117stytos vertikaliai, i\u0161 kuri\u0173 vir\u0161utin\u0117 (didesn\u0117) yra 3D erdv\u0117 <\/span><strong>(1)<\/strong><span>, o \u017eemesn\u0117 siaura \u2013 mygtuk\u0173 panelis <\/span><strong>(2)<\/strong><span>. <\/span><span>Erdv\u0117s atskiriamos aktyvia juosta (pa\u017eym\u0117ta \u017ealiai), kurios pagalba jos yra dalinamos ar jungiamos. Tereikia ant skiriamosios ribos paspausti de\u0161in\u012f pel\u0117s klavi\u0161\u0105 pasirinkti \u201cSplit areas\u201d (dalinti erdv\u0119) ar \u201cJoin areas\u201d (jungti erdves). Be \u0161i\u0173 dviej\u0173 galimybi\u0173 galima pasirinkti <\/span><span>\u201c<\/span><span>No headers<\/span><span>\u201d, kas panaikint\u0173 iranki\u0173\/meniu juost\u0105 erdvei.<\/span><span> Lengviausias b\u016bdas i\u0161mokti naudotis \u0161ia funkcija &#8211; pabandyt \ud83d\ude42<\/span><\/p>\n<p style=\"margin-bottom: 0in\"><a href=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/default_interface.jpg\" title=\"Standartinis i\u0161d\u0117stymas\"><img decoding=\"async\" src=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/default_interface.jpg\" title=\"Standartinis i\u0161d\u0117stymas\" alt=\"Standartinis i\u0161d\u0117stymas\" align=\"bottom\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in\">Erdv\u0117s skiriamaj\u0105 juost\u0105 turi i\u0161 vis\u0173 keturi\u0173 pusi\u0173 &#8211; esant tik vienai erdvei ji dalinama spaud\u017eiant ant pa\u010dio lango kra\u0161to. Taip pat de\u0161iniu pel\u0117s klavi\u0161u paspaudus ant \u012franki\u0173 juostos, galima pasirinkti ar j\u0105 rodyti vir\u0161uje ar apa\u010dioje (atitinkamai <span>\u201cTop\u201d, <\/span><span>\u201cBottom\u201d arba <\/span><span>\u201cNo header\u201d. <\/span><span>Kas <\/span><span>bus rodoma <\/span><span>erdv\u0117je pasirenkama atskiru mygtuku \u012franki\u0173 juostoje:<\/span><\/p>\n<p style=\"margin-bottom: 0in\"><span><\/span><a href=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/select_window_type.jpg\" title=\"Erdv\u0117s tipo pasirinkimas\"><img decoding=\"async\" src=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/select_window_type.jpg\" title=\"Erdv\u0117s tipo pasirinkimas\" alt=\"Erdv\u0117s tipo pasirinkimas\" align=\"bottom\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in\">Pabandysiu pailiustruoti \u0161iuos teiginius pavyzd\u017eiu. Apsime\u010diau, kad man patogiausia dirbi keturiuose 3D languose skirtingomis perspektyvomis su mygtuk\u0173 panele kair\u0117je (pana\u0161iai kaip LightWave 3D), prie viso to dar \u012fd\u0117jau strukt\u016bros med\u012f (outline). \u0160tai rezultatas:<\/p>\n<p style=\"margin-bottom: 0in\"><a href=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/different_interface.jpg\" title=\"Alternatyvus s\u0105sajos i\u0161d\u0117stymas\"><img decoding=\"async\" src=\"http:\/\/blender.indixy.com\/wp-content\/uploads\/2007\/08\/different_interface.jpg\" title=\"Alternatyvus s\u0105sajos i\u0161d\u0117stymas\" alt=\"Alternatyvus s\u0105sajos i\u0161d\u0117stymas\" align=\"bottom\" \/><\/a><\/p>\n<p style=\"margin-bottom: 0in\">Dar \u0161is tas apie erdves: kiekvienas erdv\u0117s tipas turi skirtingas \u012franki\u0173 juostas, skirtingus greit\u0173 klavi\u0161\u0173 rinkinius, skirtingus vidinius meniu (kvie\u010diamus tarpo klavi\u0161o pagalba). O <strong><em>aktyvi erdv\u0117 yra ta, kurioje \u0161iuo metu yra pel\u0117s kursorius<\/em><\/strong>. Tad reikia tiesiog pri\u017ei\u016br\u0117ti, ar dirbate su ta erdve, kuri yra aktyvi.<\/p>\n<p style=\"margin-bottom: 0in\">S\u0117km\u0117s valdant savo darbo aplink\u0105, o apie scenas, ekranus ir meniu &#8211; kitame straipsnelyje.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u012e\u017eang\u0117l\u0117 Kiekvienas vartotojas, kuriam teko dirbti su blender patvirtins \u2013 vartotojo s\u0105saja \u0161ioje programoje n\u0117ra pana\u0161i \u012f joki\u0105 kit\u0105. Ne\u017einau tiksliai kod\u0117l ji tokia tapo (tikriausiai tiesiog taip susklost\u0117 istori\u0161kai), bet daugeliui b\u016btent vartotojo s\u0105saja yra pagrindin\u0117 kli\u016btis, trukdanti naudotis \u0161ia programa. Paradoksas, bet labiausiai ji kli\u016bna blender realiai nenaudojantiems vartotojams. Ta\u010diau jei ka\u017ekas yra [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[5],"tags":[],"class_list":["post-13","post","type-post","status-publish","format-standard","hentry","category-pamokos"],"jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7b9M-d","jetpack_featured_media_url":"","_links":{"self":[{"href":"http:\/\/blender.lt\/index.php?rest_route=\/wp\/v2\/posts\/13","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/blender.lt\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/blender.lt\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/blender.lt\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/blender.lt\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=13"}],"version-history":[{"count":0,"href":"http:\/\/blender.lt\/index.php?rest_route=\/wp\/v2\/posts\/13\/revisions"}],"wp:attachment":[{"href":"http:\/\/blender.lt\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=13"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/blender.lt\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=13"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/blender.lt\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=13"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}